Would you like this blog post to be more of an audiovisual experience? Then look no further!
The time has come to once again look over the year’s smattering of interactive visual entertainment products and arbitrarily place some above others and forego mentioning others entirely. Just a reminder or a note for those new here, though, this list is all about games I played this year, and isn’t strictly limited to this year’s releases, though that does remain the focus this time around.
First, I want to acknowledge the many Game Pass titles this year that left a great first impression but I only gave one or two play sessions to. Call them… the Best First Impressions I Never Returned To Awards. They go to Chained Echoes, Phantom Abyss, Metal: Hellsinger, Eiyuden Chronicle: Rising, Bugsnax, Tunic, Archvale, Hitman 3, and Nobody Saves The World.
Next up are the I Will Absolutely Continue This Long RPG For Real awards. They go to Persona 5 Royal, Xenoblade Chronicles: Definitive Edition, Tales of Arise, and Final Fantasy XV. These all have the potential to join a future year’s list, but I can’t rightly judge them based on the amount of time I’ve played so far.
Next up, I want to mention some games which you might expect to see here, but won’t:
Pokémon Violet – Well, as of writing, it’s in the post, and I won’t have enough time to play it before evaluating it for this year. All the same, I’m disinclined to praise it based on the incredibly poor optimisation and lack of quality assurance, no matter how good it turns out to be.
The Elder Scrolls Online: High Isle – Despite pre-ordering this expansion, it’s omittance from this list comes purely from the fact that I haven’t played it. I got one quest in before realising I really wasn’t in an ESO mood!
Assassin’s Creed Origins – In early drafts, this was on the list, but it turns out… I included this as my #5 spot back in 2018. Still, this year I actually played through the thing start to finish on Xbox, and it was wonderful.
Saints Row – Despite reviews, I still believe I’d enjoy this game if given the chance. Due to said reviews, though, it went down a few places in my priorities.
World of Warcraft: Dragonflight (10.0) – I thought long and hard about including this one, because it deserves it so far. But then I look back on my glowing praise of Shadowlands two years ago, and how I fell off playing this expansion shortly after reaching endgame… and my objective side says to hold off. Maybe next year.
But enough preamble… let’s get on to the main event!
Disney Dreamlight Valley
Until Dreamlight Valley, I don’t think I’d ever played an Animal Crossing style game that had come close to grabbing me as much as the original. But Dreamlight Valley certainly did come close! Not only that, but it had major MySims vibes, a forgotten game from EA’s past which also sees you bringing a forgotten village to life and getting residents to move back in. In fact, Dreamlight Valley has so much in common with MySims that I’d argue it was a direct inspiration for the game.
I’m not much of a Disney guy, but the village-inhabiting versions of Mickey Mouse, Goofy, Merlin and friends made me realise why people love those characters so much. It’s easy to rib on the game for being so pure-hearted, but sometimes all you really need in life is an afternoon wrapped up in an imaginary little village, tending to the needs of your virtual friends and decorating your home and garden. This game delivers that with all the prerequisite charm, and plenty of unique ideas to boot.
Astroneer
Survival crafting games can, in my opinion, get pretty tedious pretty quickly these days, but I do remain a sucker for the space-faring ones. Here’s an excerpt of my original impressions of the game:
Astroneer combines the colourful outer-space aesthetic of No Man’s Sky (ala lo-fi polygons) with the technical progression of Minecraft mods like Galacticraft to create a well-polished, space-faring exploration experience. The basic gameplay may boil down to searching for materials that you can refine into upgrades, but the tangible nature of those resources and the way in which you gather and transport them lends an immersion to the entire experience. For instance, gather enough compound and you’ll have a little brick of the stuff you can slot into your backpack, literally represented on the back of your body. You can pass it between friends or leave it lying around near your base for future use. Similarly, creating new machines such as smelters and centrifuges is done with a 3D printer which literally prints them in real time.
Of course, the real fun came from the time me and my friend spent in the game. From working things out together and progressing to new planets, to befriending space-snails, to just plain goofing off, this game will forever be remembered as one of our favourite co-op experiences.
Dragon Quest VII: Fragments of a Forgotten Past (3DS)
I’ve mentioned before on this blog that I’m something of an untapped Dragon Quest fan, so back in February when I heard that the 3DS eShop was closing I decided to pick up the physical editions of both DQVII and DQVIII before they shot up in price. (Here in the UK they’re still available for £40 new, so I was perhaps a little hasty. And no, I’ve not played DQVIII yet.)
I’m only three islands in to Dragon Quest VII, but I wanted to include it in my top 10 list this year because I thoroughly enjoyed my time with what I’ve played of it so far. Like all Dragon Quest games, it’s thoroughly charming, and I maintain that there’s a certain type of handheld JRPG that you can just curl up in bed with which is a cosy gaming experience all its own. It’s almost like reading a favourite old book, especially as this entry doesn’t deviate from the familiar expectations of a turn-based combat system, and a magical adventure with a small but growing cast of characters. I actually really enjoy the premise of this game’s plot, wherein you live on what is apparently the only island in the entire world, though as you progress you discover that this is not necessarily the case.
Naruto Ultimate Ninja Storm Legacy (Xbox Series S)
Naruto was the second anime I’d ever watched growing up, and as the story progressed and began to drive home its messages about hatred and peace and love, it became quite a formative narrative experience for me. It’s a story I hold close to my heart, and as such, I’ve always been interested in reliving it through the highly regarded Ultimate Ninja Storm series. There was just one problem: I don’t really play fighting games! I’ve tried before, with this series and others, but I lacked the patience to learn the combos, or even the basic moves. I never got past the first act in the first game.
Determined not to make the same mistake twice, I pushed past my typical point of exhaustion this time around and, despite some initial frustrations, got the hang of combat. It turns out, fighting games can be really fun! Or at least, whatever this subgenre of fighting game is. A friend of mine called it a “character action game”? All I know is they fight, pow pow.
I really enjoyed the use of quick time events for executing signature moves. It’s a simple enough concept, but it fits this genre particularly well. Plus, as I’d hoped for, this series was a brilliant vehicle for re-experiencing the story of Naruto, although the first game lags behind on that front and the third game veered off into filler territory as the campaign reached its end long before the arc it took place in. Still, I had a fantastic time and learned some new videogame skills to boot.
LEGO Star Wars: The Skywalker Saga
You may recognise this game from such highly anticipated release lists such as “Games I’m Looking Forward To In 2022,” “Games I’m Looking Forward To In 2021” and my personal favourite, “Games I’m Looking Forward To In 2020”!
All jokes aside, this game is massive. This is not your typical run-of-the-mill LEGO game. TT Games knew that fans held a lot of love for their original LEGO Star Wars games, and they delivered what I would argue is a dream sequel. I’ve had issues with the level design of other LEGO titles, varying wildly in quality. For instance, and for reasons I can never quite put my finger on, I find LEGO Marvel’s Superheroes to be an enjoyable game whilst LEGO Marvel’s Avengers drives me away after just a few levels. So whilst I was excited about the legacy that the Skywalker Saga had to live up to, I was also dubious. I’m very pleased to report, however, that the level design struck the right chords with me, and that whilst the game may not quite reach the status of becoming a classic, it’s certainly a memorable, fun experience.
But this isn’t just your run-of-the-mill level to level platforming game! No, The Skywalker Saga is completely open world, featuring a staggering number of planetary locations as well as the ability to travel between them via competently designed space exploration. The amount of side content available is daunting for completionists, from gold bricks to collect, to characters to unlock, with plenty of secrets besides. I’ve barely scratched the surface myself, and I’m happy knowing that whenever the mood strikes me, there’s still plenty of Skywalker Saga content for me to tackle in the name of achievements. And that’s not even to mention the improvements to combat, the class system, the return of level replayability via Free Play, and the humour – it’s a legitimately funny game!
Vampire Survivors
Not all brilliant videogames come packaged with gorgeous graphics or a unique art style. I don’t think that even the creator of Vampire Survivors would attempt to praise the game’s visuals; it looks like something that could have been released twenty years prior, to minimal fanfare at that. And yet, the gameplay fosters a loop of dopamine hits lucrative enough to make a monetisation expert weep. You don’t even get to aim in this game, but simply moving through the battlefield – at a blisteringly mundane pace, might I add – between enemies to reach powerups to grow stronger is somehow addictive enough to make the President of Xbox himself damn near 100% complete the game. And trust me, I follow that guy, he’s an average 5%er at most.
Vampire Survivors reminds me of the golden era of Flash games, where you’d lose yourself for hours in a creation that a hobbyist made in their free time. Sure, you had the latest Call of Duty to play, but why do that when you could be chasing highscores or site-wide achievements (hello, Kongregate) in a game made with a millionth of the budget for the low low price of… free? Well, Vampire Survivors isn’t free (unless you count a monthly Game Pass subscription), but it is cheaper than a meal deal at your local food withholding establishment. You’ll probably think you’ve been had when you load the game up and all you can do is whip forwards every few seconds, but play your cards right and half an hour later you’ll be an unstoppable god mowing down hordes of enemies by shooting out a myriad of constant attacks from your face. And it will be glorious.
Pokémon Legends: Arceus
Speaking of ugly games, Pokémon Legends: Arceus narrowly avoided being the ugliest game of the year since Game Freak published their next title, Pokémon Scarlet and Violet, within the same year. Phew, that was a close one. (And before anyone argues with me that the character models look nicer or the aesthetic is worthy of praise, I count distance-based framerate drops, a complete lack of aliasing, and fade-in objects from five metres away to count towards a reputation of being ugly as sin.)
So if it’s so appalling on the eyes, what’s it doing here? Well, I’ve always been of the opinion that graphical fidelity ain’t everything in a game, and that was… sorely tested with this title. But beneath the layers of repeating cliff textures so rough that my eyes felt like they were actually scratching against the scenery, there was a truly innovative Pokémon title. For the first time ever, your character actually felt like part of the game world, as they could be damaged by Pokémon or… gravity. Plus, the fantasy of actually catching Pokémon was fully realised by the gameplay mechanics such as, you know, actually being able to aim and throw a Pokéball. The story wasn’t half bad either, despite an extraordinarily lengthy introduction pre-gameplay with what’s becoming a trademark lack of voice acting. I also loved the way they handled the Pokédex, actually encouraging you to go out and collect these little critters for reasons beyond just making them hit each other.
I adored my time in Hisui. Pokémon Diamond was one of my first (and favourite) Pokémon games, so the fact that it received such a love letter in the form of this psuedo-prequel spinoff means the world to me. I haven’t yet completed the Pokédex, partially so I know there’s always more game ahead of me. But partially because, well, you saw the awards at the top of this post. Doesn’t matter how much I love a thing, my attention span suuuuucks.
Overwatch 2
Are we still handing out side-awards? Okay, good, then Overwatch 2 wins the Trojan Horse Award.
First and foremost – it’s not a complete game. The entire PvE mode that Overwatch 2 was advertised with isn’t coming for a few more months yet. It was originally supposed to release alongside the multiplayer mode, and without it, Overwatch 2 as-is feels less like a sequel and more like Blizzard pulled the game developers out of stasis and allowed them to finally continue updating Overwatch 1. It probably doesn’t deserve to be on this list, but if you couldn’t already tell, 2022 was a fairly scant year for my tastes, so I’ll overlook the fact that it’s just the original in a trenchcoat and glasses.
Here’s the thing: Overwatch 1 was my GOTY in 2017 for a reason, and the updates they’ve made with… the sequel… have only further solidified my love of the game (sans the microtransactions). The main changes they’ve made can be summarised as follows: The game is now 5v5, tanks are more brawly than protective, there are less barriers, less stuns and less overall crowd control moves. A few heroes have been overhauled – for instance, they added fun to Bastion – three have been added, and a new mode exists in which you get to hear the cast make delightful conversation with a poor, overworked robot.
As for those microtransactions… well, all I’ll say is I didn’t think it was possible to miss loot boxes. You get far less for free, the first battle pass’ offerings were meagre at best, and the skins in the store were seemingly priced by one of those right winged politicians who never seem to know just how much it is for a loaf of bread when you ask them. But they say there’ll be changes in season three, so… roll on season three…
Fortnite
Zero Build.
…okay, I should probably elaborate. Ahem: The day Epic added Zero Build as a fully-fledged alternative to the default battle royale mode, they likely gained a massive influx of players, me being chief amongst them. I’d played the original season 4, but quickly grew tired of Buckingham Palace springing up around someone after my sniper shot inevitably curved around their skull. It seems I was far from alone in this opinion, for when Fortnite was at its least relevant, Epic broke-glass-in-case-of-emergency and finally admitted that people weren’t in it for the quirky Save The World multiplayer mode. They were in it for the battle royale, the best-in-genre battle pass progression and cosmetic rewards, the endless tie-in skins and events, the ever-evolving landscape and sandbox updates, the Peely lore.
Fortnite has a reputation for being a Zoomer game, and there are certainly moments when I feel old playing it. But some of the most fun I’ve had this year has been running Trios with my friends. We’ve won around fifty games this year (with some help from those early bot games), and usually perform best when we switch off from the shooty shooty and spent 80% of the match dicking around with those stasis rocks they stole from Breath of the Wild, or those grapple ball things, or just setting fire to shit and giggling with glee as we watch it spread. And that’s to say nothing of the endless custom game modes you can lose yourself in (with no expense to XP gained, crucially).
Sod the reputation. Be a kid. Do a dance. Play Fortnite.
Final Fantasy XIV: Endwalker
No spoilers, but paragraphs 2 and 3 will probably shape your expectations.
How do I… talk about this game in a manner that sounds objective enough to be feasibly convincing to someone who doesn’t play it? Oh sod it, I’ll just gush.
It’s beginning to feel like people don’t know how to write endings any more. So why is it, that in an MMO space – a genre of games to which the idea of an ending is almost antithetical – you can find one of the most satisfying endings in… all of media? I don’t know how they pulled this off behind the scenes, but they managed to wrap up literally hundreds of hours of story in an extremely satisfying bow. Not only that, but the story they told – perhaps due to its length – was so capable in its ability to touch people on an emotional level that crying throughout the final quests is practically expected of you. I’m not a crier! I don’t cry at things! But I teared up multiple times when playing through Endwalker. In fact, it resonated with me on such a deep level that all I have to do is think about certain story beats and suddenly my eyes are mistier than a frigid northern valley in deep winter!
All jokes aside, I hail Endwalker as the greatest story I’ve ever experienced because it has the ability to resonate with your darkest moments, and in doing so, earn your trust as a narrative which takes themes of darkness and hopelessness seriously. And so, when it takes those feelings and runs with them, you’re running alongside them and feeling everything this narrative has to say about living with them. It is deeply, deeply moving, and every day I have to restrain myself from begging all my friends to play it so they can experience it too.
Story aside, though, because it’s not just a story experience… how’s the gameplay? Well, a lot of what I said last year about the combat in comparison to WoW still holds true. I still think that FFXIV’s single-build multi-class gameplay lends itself to tighter and more intricate rotations, and boss fights remain far more interesting in terms of mechanics and reaction times. So far I’ve only got two classes to 90 – Dragoon and Reaper – but I honestly can’t pick a favourite from the two, with them feeling very different to play despite both being Melee DPS.
It’s not all about combat and raiding, though. Final Fantasy XIV is flushed with things to do, and after over 300 hours of gameplay I’m still learning about new (well, old) systems. What are Retainer Vocations? Hell if I know! I spent the last few weeks maxing my Botanist – somehow they made even gathering professions really fun and full of story – and unlocking the Ishgardian Firmament, a place for crafters to contribute their craft to rebuilding a war-torn city. I don’t typically spend too long interfacing with the crafting in an MMO, but FFXIV has made it a side-gig worth my attention.
It also helps that I’ve recently joined a brilliant FC that has really enlivened endgame for me. Last night I was up until 1am just taking Christmas pictures with them in our extremely cosy FC House. They’ve been answering my questions and providing much laughter, and I really feel like I’m part of a community. It’s lovely.
So… in summary… play Final Fantasy XIV! Did you know that the critically acclaimed MMORPG Final Fantasy XIV has a free trial, and includes the entirety of A Realm Reborn AND the award-winning Heavensward expansion up to level 60 with no restrictions on playtime? Play it today!
2023
More years, more games! I’ve spent the last month or so of this year revisiting a bunch of games from my childhood, but that doesn’t mean I’m not looking forward to new titles. In fact, over half of my most anticipated list from last year can (perhaps depressingly) be straight up pasted to the top of this year’s:
- Starfield, providing it doesn’t get delayed.
- Dragon Quest III HD-2D Remake hasn’t been given a release date yet, but… that?
- Dragon Quest X Offline if by some miracle they decide to localise it.
- Overwatch 2’s PvE
- Diablo IV
- Assassin’s Creed Mirage
- Forza Motorsport
- Story of Seasons: A Wonderful Life
Again, I don’t own a PS5, else Spider-Man 2 and Final Fantasy XVI would be at the top of this (unordered) list. In the meantime, I may have time to pick up and play some of these 2022 titles which I wasn’t able to make time or budget for this year (I promise this is the final list):
- Pac-Man World Re-Pac
- Klonoa Phantasy Reverie Series
- Saints Row
- Kirby and the Forgotten Land
- Rune Factory 4: Special
And… that’s a wrap! I think I’m all listed out. If anyone ever asks me how much I love videogames, I’ll point them here. Look at this! These are all games which bounce around my brain for various reasons.
Anyway, see you next year!