Halloween is just round the corner, so without further ado, let’s fail to capitalise on this holiday in any way whatsoever and discuss a game from my childhood.
RC Revenge Pro has been something of a wonder for me. It is an arcade racing game made by Acclaim, originally without the “Pro” and as a Playstation One game. Its next generation sequel was essentially the same game, but with better graphics and a few new cars and courses. A HD remake before HD. A remake before remakes. Having spent many hours playing its predecessor, I soon abandoned it in favour of this new edition and spent countless hours driving around the thematically charged tracks.
Many years later, after having a bizarre dream in which I discovered that the series had been blessed with a sequel, I decided to scour the internet for any hints of this being the case. Instead, I found that RC Revenge was in itself a sort of spiritual successor to Re-Volt. More than that, I found precious little news of RC Revenge’s existence in the first place. A quick Youtube search yielded no playthroughs, and hardly any videos in the first place. I’d find out later that there were a few more games from my childhood that fell into this dramatically underrated category, a category born from curse of copious quantity.
I can’t quite explain my thirst for this game. It’s good, don’t get me wrong, and if it was made nowadays I’m sure it’d be a fairly successful indie title which you could sink a few hours into. But as a child, I was obsessed with fully completing the game and unlocking the last two cars; the Concept 3000, and, more importantly, the UFO. Being a child, however, I determined that I could do this by completing the Reverse Platinum Cup by finishing first in every single race. When this failed, I turned my attention to completing all the mirrored tracks, and the mirrored reverse tracks (Acclaim knew how to milk their content). Of course, they were unlocked by completing the Time Trials, a fact which should have been obvious to me had I not be so vehemently against racing through the track by myself.
I suppose this was my Mario Kart. I didn’t discover Mario Kart (or any Nintendo, really) until I got a Nintendo DS in 2005, at the ripe old age of 10. I loved Mario Kart DS, and my old original DS (none of this Lite or DSi business) is still going steady. I bring this up because it might be amusing to hear that my first impression of Mario Kart was that it was too cartoony; too bright; too dull in its weaponry. There was something boring about throwing koopa shells at people when I’d previously been sending rockets; something bland about throwing banana peels down when I’d been dropping mines. I felt that this was too obviously a pre-existing brand slapped onto a kart racer, whereas RC Revenge was its own beast. And yet, today I’m playing Mario Kart 7 and RC Revenge is but a nostalgic blog post.
I’d love for there to be a sequel, but we’re two console generations ahead and Acclaim is a distant memory. Judging by the lack of footage and the reviews, this wasn’t a game that found its way into mainstream popularity, and for that I am sad. It is worth mentioning, however, that if it were to be remade today, it would likely be condemned as another wannabe kart racer that brings nothing new to the table. If you ever get the chance, though, give it a try, and tell me what you thought of it. If you’re interested in seeing the game in action, here is some gameplay I managed to find of my favourite track in the game.
Thank you FUTUREGAMEZ.net and jeuxvideo.com for providing the images; I do not have the technology to capture my own when it comes to console games.