My E3 Wishlist 2019

It’s that wonderful time of year again, when videogames are announced, gameplay is shown, and the words “no loot boxes” are plastered across oversized displays as if it wasn’t being stated by the very same people who popularised the money-making scheme in the first place. This is the blog post I use to predict and mostly just live in hope, and if last year’s post is any indication, I’ll get about half of it right. Keep in mind that this is based largely off of what I personally want to see and not stuff that I’ve done buckets of research into, though I do follow gaming news enough to know of some things already are or are not appearing at the show.

I’m currently clicking on every gameplay video I see of Super Mario Maker 2, World of Warcraft Classic, and Crash Team Racing: Nitro Fuelled, so I’m more than happy for some new announcements to come out of the blue and give me something else to focus on while I twiddle my thumbs for those titles.

Just so we’re clear, I’m considering ‘E3’ to comprise of all gaming announcement related shows and streams taking place during this time period, such as EA Play and Nintendo Direct, although I’ve been reading that Sony won’t be doing any adjacent E3 stuff at all. They did just drop a gameplay trailer for Death Stranding though, so I’m going to go ahead and guess that we’ll see a Playstation Direct I mean uhhhhh State of Play livestream in the week before or after E3.


The Sony Playstation

Likelihood: Well, they’ve been leaking details about the Playstation 5 for a while now…

The PS5! It’s a bold prediction I’m coming out of the gates with, but the next generation of consoles looms upon us. But I don’t think it’s actually going to be called the PS5. As much as I loathe modern naming conventions that go against traditional numbering systems, the idea of a ‘Playstation 5’ might seem a little long in the tooth to some marketing-minded manager types. Not just that, but the rise of game streaming services threatens to make actual hardware obsolete. I’m not a huge fan of the idea, but it is the future. The fact that minimal hardware is required to stream cutting-edge gameplay means that making new, more powerful consoles won’t be a thing in the future, and if the timeline on game streaming is progressing as fast as developers want it to, we could see it emerge as the dominant method of gaming towards the typical end of the next console life cycle. So it might make sense to name the Playstation 5 simply the Playstation, if it does indeed transcend the necessity for a successor. Which leads me to…

The Xbox Elite

Likelihood: If Playstation 5 details are already leaking, Microsoft are going to want to get ahead in console news.

So, the Xbox One was already supposed to succeed in some of the philosophies I just pitched for the Playstation – not for streaming games, but for being an all-in-one platform that you kinda… kept. But things didn’t work out that way, and with the less-than-perfect history of the Xbox One, I can see Microsoft wanting to move away from that console. I think the Elite (they love that word so why not) will be similar to the Playstation in that it will adopt the idea of being the final, definitive version of the console. I also think there will be some more synergy with PCs and some sort of Microsoft native VR, with all the right buzzwords.

Hey, maybe the Xbox Elite will be able to play Epic Games Store games now. Har har, exclusives har.

Update: Moments after writing this Xbox announced Game Pass for PC and more Xbox games on Steam. Lol.

The Nintendo Switch Lite

Likelihood: As Thanos once said, “I am… inevitable.”

There’s already a lot of rumours going around for this one, and if you look at Nintendo’s history regarding consoles, it makes a lot of sense. Plus, with Pokemon Sword and Shield coming out this winter, a franchise which is historically a system seller, Nintendo are going to want to double down on the sales effort and make the entry point to those games more accessible for lower-income families. People speculate that the Lite would replace the modular design of the console with an all-in-one design to save on cost, with some going as far as saying that it’ll be handheld only to replace the 3DS, though I can’t see them removing every single thing about the Switch that makes it unique.

People also think a Switch Pro is coming, but all signs point to that being further down the pipeline. Maybe they’ll still announce it, but the release date will just be later. A theoretical Switch Pro would have higher specs and a higher selling price.

Nintendo Switch Online: SNES Games

Likelihood: Man, I don’t know anymore…

In some Nintendo executive’s desk drawer, there sits a machine. It’s a money printing machine, and it is labelled, “Virtual Console.” For whatever goddamn reason, that machine is remaining in that drawer. And man, does that make me sad. NSO comes with a library of NES games as an incentive for single-player gamers to subscribe to the service, with new titles being added each month. Which is nice. It’s better than nothing. And when Nintendo spoke about how they want to incentivise an NSO membership even more, a lot of us got excited about a potential SNES library. Personally, I wish it went all the way up through N64 and Gamecube, too. Super Mario 64 and Ocarina of Time on Switch? Y E S P L E A S E. But we got Tetris 99. Which is, you know, fun. But man. As someone who skipped the Wii U and was only introduced to Nintendo in 2004, I sure would love some Virtual Console in my life.

Animal Crossing Switch

Likelihood: I’ll probably cry if it’s not shown.

Last year, Nintendo announced Animal Crossing for the Switch shortly after a cheeky fakeout which announced Isabelle for Smash Bros. (I appreciate the reassurance, Nintendo.) Since then, nothing. And that’s, you know, fine. Take your time, polish that world, I’ll be living in it for years. But E3 this fated Nintendo Direct would be the perfect time to hear about it, and what’s nuts is that what originally seemed like it would take up most of the Direct, that being Super Mario Maker 2 and Pokemon Sword and Shield, were each moved to their own Directs. So what does that leave for the E3 Direct? ANIMAL CROSSING THAT’S WHO. And, uh, Switch Lite. They’d pair quite well, actually.

Metroid Prime Trilogy Remastered

Likelihood: Rumours, rumours.

Franchises which I’ve missed growing up: Most of Nintendo’s IPs. I’m educating myself on the Legend of Zelda. I’d like to educate myself on Metroid, too, please! I know virtually nothing about the series bar that it helped to spawn an entire subgenre of platformers. And I quite like that subgenre! Metroid Prime 4’s development got restarted a little while back, so it’d be nice for Metroid fans to have something to tide them over, too.

Super Mario 3D World on Switch

Likelihood: Literally nothing implies this will exist

Okay, now I’m just being greedy. I didn’t know how much I wanted an original 3D Mario game on Switch, until Odyssey blew me away. Then, I hungered for New Super Mario Bros U for the Switch, as I liked the DS and Wii ones – and it arrived! But what I really wanted was Super Mario Maker for the Switch. And boy it’s a-comin’! So really, I should be sated. We even got Captain Toad: Treasure Tracker. But you know what? 3D World looks pretty neat! If they gave it a port – or a sequel – Nintendo can have my money. In the meantime, I could probably dust off my 3DS and play some more 3D Land, because I didn’t really touch that game…

More Legend of Zelda Ports and Remakes

Likelihood: Yeah, right.

Speaking of greed, hello, Link’s Awakening looks awesome, can I have more please? Because I never got to play, say, A Link to the Past, which I saw rumoured as a remake, or Wind Waker or Twilight Princess, which I saw rumoured as ports. I don’t really believe these rumours, but they sure would be nice.

Star Wars Jedi: Fallen Order Gameplay

Likelihood: Lowkey confirmed

I’ve yet to play a Star Wars game which has really grabbed me. I recognised the scope and authenticity of Knights of the Old Republic when I tried it, but it had already aged to a point by the time I got round to it, so I sort of bounced off of it. I’ve also never really been invested in a spin-off Star Wars story outside of the novels anyway, so Fallen Order will have to be something else to really grab my attention, but who knows, it might be cool.

LEGO Star Wars: The Ultimate Saga

Likelihood: Well, they’re making more LEGO Star Wars, but we don’t know in what form.

The LEGO Star Wars games are my favourite LEGO games of all time, and they were sort of my introduction to the Star Wars franchise when I was a kid. The idea of an Ultimate Saga game which combines Episodes I – IX into one package with ten thousand achievements is mouth watering! Out of all the rumours I’ve heard for this E3 season, I really hope that this one is true. I’m not sure it’s the kind of game which would be announced during a main stage presentation, though.

Halo Infinite

Likelihood: Decently likely? Overdue, at the very least!

This is a weird one for me, because with the announcement of the Master Chief Collection finally coming to PC, I’m suddenly wary of spoilers. Not just that, but it turns my reaction to a Halo Infinite deep dive from a “huh, neat” to an “oh man I can’t wait to play that… eventually.” Still, it’d be nice to bring Halo into mainstream relevance again, for the very least.

Prey 2

Likelihood: Well, it only makes sense.

Prey is visually stunning, narratively intriguing, and published by Bethesda. That is everything I know about that game. But I do own it! And I watched a friend stream some of it, which prompted the aforementioned purchase. It’s one of those games that I’m saving for when I really have time to give it all of my attention. So Prey 2 would be nice.

DOOM Eternal

Likelihood: Well, duh.

I recently learned that the Doom’s title isn’t supposed to be in all caps, that’s just the way it’s stylised in the logo. Ah well.

DOOM Eternal looks dope as hell, and I sit enraptured by it whenever they show new gameplay. I don’t know that they can show much more without getting too much into the meat of the game that the player will want to experience for themselves, but I doubt they’ll omit it. Maybe they’ll show off a new weapon or area, and a release date. Wait, it doesn’t have a solid release date yet?

Morrowind or Oblivion Remake

Likelihood: ednakrabappelha.gif

This is never going to happen. But damnit, I want it to! Not just a nip-and-tuck to the graphics (though you know I’d shit out coins for that too), but a decent overhaul to combat systems and graphical fidelity. Something that a separate team or studio could work on to keep fans happy while Bethesda plugs away at Elder Scrolls VI, and Starfield before it. Both of which have been confirmed not to appear at E3, by the way. Ah well.

Assassin’s Creed: Rome

Likelihood: We’ll see Assassin’s Creed. It won’t be Rome.

The favourite rumour for the next Assassin’s Creed setting is Vikings, but I would fucking love a trip to Ancient Rome. It’s perhaps one of the most famous and interesting eras of history, and it would feel like a natural bow to tie together a trilogy of ancient history Assassin’s Creed RPGs. But it’ll probably be Vikings, because Ubisoft are worried that Ancient Rome is too similar to Ancient Greece. And it’ll probably be cool as hell… whatever I guess… mutter mutter grumble grumble.

More Rayman!

Likelihood: Unlikely, but it’d be one of those reveals that has people going ohhhh yeahhh, nice!

It’s been a hot second since we thought about Rayman. The last Rayman game was Rayman Legends! So maybe another sequel in a similar vein. And you know what? I’d take a remaster trilogy of the older Raymans, too! Though the first game creeps me the hell out for reasons I can’t quite understand.

Dragon Quest Classics

Likelihood: Hey, remasters are all the rage nowadays…

I played some of the old Dragon Quests on my DS, and you know what? I’d play them some more on PC! Or Switch! Final Fantasy has been getting some remasters, remakes and ports – why not Dragon Quest? Though Dragon Quest XI is getting some love with Dragon Quest XI S.


Let’s call it there.

I’m probably forgetting something obvious, but for now that’s everything that I’m hoping to see from E3 2019! And, you know, EA Play and all of that bollocks. Shut up, companies, it’s E3.

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Kritigri’s Top Games Played During 2018

Welcome back to Kritigri’s Top 10 Games Played, this time during the 2018th year since some kid was born in a barn or something. Once again I would like to reiterate that since I don’t always play the most recent games, this list is not restricted to games released this year (although to be honest most of them were this time around). I’d also like to clarify that a game previously featured can be featured again if there’s been a major DLC or expansion release, or some other transformative update that has changed the game significantly. Also, I bought a PS4 about a month ago, so that marks three years in a row where I’ve introduced a new console (or PC) to my gaming arsenal.

Let’s begin with not one, but three honorable mentions.


Honorable Mention – Marvel’s Spider-Man (PS4)

A-HA! Caught RED-HANDED, FRATERNISING with CRIMINALS!

The only reason that this isn’t on the list is because, well, I’ve only just started playing it. I’m about five hours in, but I’m already gushing about what a bloody masterpiece it is, and how proud I am of Insomniac for creating yet another brilliant game that’s rocketed to the top of my favourites. The world feels lived-in and vibrant, and the game keeps throwing things to do at you as you progress throughout the campaign (I watched 60% of a playthrough when it released). The unlockable suits and powers are excellently crafted, but most beautifully of all, this game has a story which is every bit as captivating and authentic as any Spider-Man comic or movie I have ever read or watched. Just… bravo, Insomniac. Bravo.


Honorable Mention – Fortnite (PC)

Well I say PC, but my best played game was on the Switch. Go figure.

I played a lot of Fortnite during season 4 with a friend, as I was interested in the Battle Royale experience but not quite willing to shell out money at the time. Plus, I preferred the look of Fortnite’s cartoony aesthetic compared to the gritty military visuals of, say, PUBG. I played a lot of Fortnite when I was invested, and had an unashamedly fantastic time doing so, but the way the Battle Pass system works eventually made the game feel like a bit of a chore for me, as I was determined to unlock the full Omega skin but had a long road ahead of me and little time to accomplish it. Plus, I found myself altering how I played games in the hopes of completing challenges, as opposed to playing it for the enjoyment of it. After unlocking the full Omega skin shortly before the end of season 4 I ultimately felt burnt out, and have only rarely returned to the game since. Still, I can see why the kids love it. Stop mocking them. Let them dance. But remember, this game is more than just memes. Epic have built something really unique here within the Battle Royale subgenre.


Honorable Mention – Runescape (PC)

Wouldn’t be Runescape without a yak in the picture

This game doesn’t qualify for the list as it’s one I’ve been playing on and off for almost half of my life, and it hasn’t had any kind of expansion or game-changing update to warrant inclusion as something new that I’ve played this year. And yet, I wouldn’t be surprised if I sunk the most hours into Runescape in 2018 than any other year. This year I finally achieved my first level 99 in Woodcutting (it was an auspicious moment), and then followed it up with 99s in Firemaking, Divination and Fletching, in that order. I also unlocked the endgame city of Prifdinnas, which requires effort enough to be considered a 99 in itself, in my opinion. Crucially, I achieved a high level (70+) in almost every skill, which has opened up so much more of the game for me. Runescape doesn’t attract too many new players these days, but it keeps the ones it has, and therefore most of the updates that are made for it are skewed towards the higher levels so as to be appetising to its active player-base. While you certainly don’t start in a barren wasteland at level 3, it does create this interesting situation where the game just gets bigger and bigger, the higher level you are.

Another important reason for my increased time in Gielinor is my clan. Hi, clan! The game is so much better when you have people to talk to, let alone awesome people such as yourselves.


#10 – Celeste (Switch)

Down I go…

Celeste is a difficult platformer with a heart of gold. I’ve not finished it (or admittedly picked it up in a while), but it nails the level of difficulty required for stubborn players like me who want to bash their heads against a level for a good half an hour if necessary until completion, when the sense of satisfaction becomes palpable. Plus it is not shy about throwing new mechanics at you and moving on, without milking each mechanic for as long as they probably could. The game also lets you know how many times you died on each level, which is always a fun statistic. The Switch’s easy sharing functionalities have made for some fun moments on my Nintigri Twitter feed, too. I’ll be coming back to this one.


#9 – Captain Toad: Treasure Tracker (Switch)

Have you ever accidentally thrown your key to escape into an endless void? Toad has.

Bloody hell does this game make me smile. I’m not a huge puzzle game kinda guy, but I bought this on a whim during a sale and at the recommendation of a streamer, and boy am I glad I did. The game is bursting with charm, although its bright exterior belies some truly perilous situations in later levels. The level design philosophy seems to be all about packing as much stuff into as small a level as possible and it truly is impressive how successful they were in this endeavour; what at first seems like a simple chunk of world is often home to many nooks and crannies that you’ll need to access if you want to complete every objective. Plus, bonus objectives add replayability post-completion, and the level count is nothing to be sniffed at.

And so it comes to pass that perhaps my favourite puzzle platformer is one that features characters who can’t even jump. (Their backpacks are simply too heavy!)


#8 – Pokemon Let’s Go: Eevee Edition (Switch)

He RIDES on your HEAD

I feel ashamed. I’ve only beaten the first three gyms, and then I got distracted by the PS4 I purchased. But make no mistake, my time in Kanto is far from over. Because holy heck have I had a fantastic time rediscovering all my favourite first generation Pokemon and interacting with a familiar world in new ways. I’ve always favoured the remakes over new games (my favourite Pokemon games peak with Pokemon Soul Silver and Pokemon Leaf Green), because they’ve always felt like a perfection on old ideas, and the Let’s Go games take it one step further by reinventing the nature of capturing and levelling up Pokemon. It’s honestly refreshing, although I’m glad it’s a spin-off and not the prevailing philosophy for the core series.

One gripe I do have is that the game feels somewhat too easy, as the focus is on collecting and levelling rather than battling trainers, but I’m still fairly early in the game and I have noticed a bit more variety being introduced to trainer battles, so maybe that’s not a problem later on.


#7 – World of Warcraft: Battle for Azeroth (PC)

“To find him, drown yourself in a circle of stars.”

Seeing as I expected this to be at the top of this list pre-launch, expect most of this entry to be me exploring why it isn’t. Firstly, though, it is here because the continents of Kul Tiras and Zandalar are beautifully realised, new expansionary features such as Allied Races and the War Campaign were welcome additions, and because ultimately it’s still new content for World of Warcraft, which is ever contesting with the real world for possession of my soul.

To start with, the levelling experience didn’t grip me as much as I’d expected. I feel like this is in part because the story was building up to a war between the Horde and Alliance but focused instead on local issues, in part because Blizzard have jumped the narrative shark of dealing with the Legion, and in part because when stretched across three zones, the pacing of questing felt elongated and never-ending. Stormsong Valley is beautiful, vast, and bloody endless. This isn’t helped by the fact that zones were designed with side-quests in mind, but there was no indication that what you were doing was vital to the story or not until you’d spent half an hour killing quillboars only to check your story progression and find it hadn’t moved an inch. Hence, after cleaning out Tiragarde Sound and Stormsong Valley of every yellow exclamation mark I could find, I only made it a few quests in to the hauntingly atmospheric Drustvar before hitting level 100, and being required to finish the zone to continue the over-arcing narrative without getting any further relevant rewards became a frustrating grind despite the fantastic setting.

At end-game, everything became time-gated. You needed to reach certain levels of reputation with certain factions in order to progress, which was an issue when the only method of earning said reputation was to grind World Quests. Island Expeditions, while delivering on promises of exotic landmasses and a new style of gameplay, actually gave little reward and amounted to little more than a stressful combat rush which didn’t let you stop and take in the setting or provide any sort of narrative. And Warfronts were so impressively time-gated that I actually gave up on waiting.

8.1 may have fixed a lot of these issues, but I’ve not yet returned to have a look, and don’t think I will until I have much more time available to me. There’s no doubt that the expansion is fun and gave me hours of entertainment, but when ranked up against Legion it just doesn’t yet compare.


#6 – Elder Scrolls Online: Morrowind (PC)

Who needs Star Wars Droids to project a messenger? Just possess an elf!

Right, so I did include ESO in my 2016 list, but this is about an expansion sorry, chapter, that was released in 2017. Sorry for the confusion. Anyway, I wasn’t expecting too much outside of the ordinary ambling around Tamriel I do in my occasional bouts of playing the game (I’m almost level 50 now, you know), but to my surprise Vvardenfell hooked me in. Before that, I’d spent some time in Coldharbour completing the main quest line, so it helped that I was already immersed in the game, but questing in Vvardenfell was so interesting and fun that it almost reminded me of some of my deepest dives into Skyrim. Not that you should ever compare ESO to Skyrim. They’re different genres, okay? STOP GIVING IT NEGATIVE REVIEWS FOR NOT BEING MULTIPLAYER SKYRIM i’m fine.

Maybe I’ll play Summerset in 2019!


#5 – Assassin’s Creed Origins (PC)

Every game needs a photo mode.

Origins, not Odyssey. I’m a bit behind. But Assassin’s Creed Origins marks the first RPG(ish) that I’ve fallen off of, and successfully returned to six months later without needing to restart the game and subsequently fail at progressing. I’ve still not finished it and I have put it down again for the time being, but I have faith that when I return to Egypt once more it’ll be the game’s refined stealth and combat systems that keep me entertained, while exploring Ptolemaic Egypt will keep me immersed far better than Bayek’s decent-but-meagre personal plot. This game feels like a deep dive into ancient history and my favourite parts are always the things I learn about the contextual world that genuinely fascinate me.

Shooting bandits in the back of the head without alerting the rest of the camp is a close second, of course.


#4 – Spyro Re-Ignited Trilogy (PS4)

I love how the PS4 takes screencaps upon earning trophies. Also, game’s bloody pretty innit.

This game is what caused me to finally buckle and buy a PS4. I have no doubt that it’ll be announced for Switch and PC eventually, but I have no regrets. Reliving my childhood was a complete blast, and the games look absolutely gorgeous in their new rendition by Toys For Bob. I spared no time in getting a Platinum trophy in all three games, and even streamed my playthrough of Year of the Dragon, the game I was most familiar with. The only gripe I have is the Sgt Byrd was a goddamn disgrace to control, but that may have been the case in the original, too, I don’t remember.

I was excited for this game for a long time and after completing all three, I’m still itching to play more Spyro. I could honestly replay the whole trilogy right now, if I didn’t have so much else I wanted to play!


#3 – Crash Bandicoot N.Sane Trilogy (PC)

Crash symbolises life. The bear symbolises me.

I just had to choose between Crash Bandicoot and Spyro the Dragon and I do not want to talk about how difficult it was to put one above the other. When it comes down to it, though, I love difficult platformers, and while Crash may not have been designed to be difficult for its time it’s certainly aged that way. I’ve gotten every crystal and gem in the first two games, and am very slowly working my way through the relics (speedruns, for the uninitiated). In Warped, it seems that you need to get relics first to unlock every level, so that one is slightly more complex. Regardless, I intend to fully complete them all if I can. I’ve certainly made the most of my many many failures within my playthroughs.


#2 – Ratchet and Clank (PS4)

This legitimately took my breath away.

You didn’t think I was just going to let Naughty Dog beat Insomniac, did you?

Ratchet and Clank was my original reason for wanting a PS4, and the strongest, and holy shit I finally got to play it and it was amazing and Insomniac please marry me. This game was not only a recreation of the original but an improvement upon it, with new areas and a new story, which was incidentally based off the animated film that was also based off the original game! (It was okay). Not only that, but this game feels like an amalgamation of the best parts of the entire series, including favourite guns from previous games such as the Groovitron and Mr Zurkon. Not only that, but Insomniac cooked up some new guns too, such as the brilliantly inventive Pixelizer and the Proton Drum. The game added a set of collectables in the form of Holo-Cards, cards which showcased some of the series’ other guns and characters as well as providing some fun lore about them.

The game is beautiful. The first time I saw Novalis I nearly cried, and I wish I could tell you I’m exaggerating. Seeing something you’re intimately familiar with and have a plethora of childhood memories attached to recreated with such care and skill is an experience that cannot really be summed up in words.

As it stands, I’ve beaten the game’s campaign and its challenge mode, and only have four trophies left: fully upgrade every weapon, fully mod every weapon, fully upgrade Ratchet’s health, and witness the Groovitron animation for every enemy. That last trophy is so easily missable that I legitimately had a bad dream about forgetting to do it last night. If you miss an enemy, you have to redo an entire playthrough. Not cool.


#1 – Destiny 2: Forsaken

I have been ironing some banners recently

I BET THEY DIDN’T EXPECT THAT! – Lord Shaxx

Yes, Destiny 2. I shunned it a little in 2017, but hello, 2018 called and it wants its GOTY back. I’m attributing this to the Forsaken DLC as it is for all intents and purposes a major expansion, but if I’m being honest I started to get back into the game when my friend convinced to give the Warmind DLC a go. Unlike Curse of Osiris it actually had content, and Mars is still my favourite location to this day.

Forsaken, though, added an enthralling campaign, two new locations, a new type of enemy, wove a compelling narrative, redesigned the way gun slots work, and most importantly, added Triumphs and Collections, essentially adding achievements into the game as well as a way to see what gear you’ve earned (and potentially re-acquire it) with ease. These simple features have made the game immediately more quantifiable in scope, and have allowed players to set themselves goals and drive themselves to replay content they otherwise wouldn’t. By players, of course, I mean me.

The bounty system is also a welcome return, as I feel I’m never short on things to do, especially with the release of the Black Forge and its daunting Power Level requirements. (I’m still in the 570s.) Many of the issues that plagued the game in Year 1 have gone, and while Bungie still makes some questionable design decisions, I find that I experience two moments of satisfaction for every one moment of bafflement.

I’m yet to determine whether DLC of the Black Forge variety is particularly lucrative or worth the money, but here’s hoping for more expansions like Forsaken in the future.

My E3 Wishlist 2018 (Probabilities be Damned)

I’d like to mention that Volume 3 of my World of Warcraft Character’s Lore is very nearly finished. It took much longer to write for several reasons, but it’s almost done.


E3 is just around the corner, and while I won’t be able to watch it because I booked my holiday for the week before like a muppet, I will inevitably hide myself from the internet until I’ve watched the VODs of the streams I wanted to see. I’m a sucker for live reveals. Anyway, I thought it’d be fun to write a list of the things I’d love to see at E3, whether it’s likely, implausible, or downright impossible.

So, in the order of when they popped into my head:

Ratchet and Clank on PC

Likelihood: It’d be one hell of a surprise. I’d possibly explode.

There’s literally no evidence to support that this will ever become a possibility, but it’s number one on the list of things I’d lose my shit about if it ever became reality. The Crash Bandicoot N-Sane Trilogy and the Spyro Re-ignited Trilogy have me ecstatic (I don’t own a PS4), but while I played those games at a young age, it was Ratchet and Clank that really had me hooked, and I’m currently on a long overdue quest to 100% every PS3 title (HD remasters and PS3 originals) that has trophies. And sure, maybe I’ll throw in a 100% for Tools of Destruction and Quest for Booty, too. I’ve already completed Ratchet and Clank 2, my favourite in the series, and am in the middle of completing the first game, possibly my least favourite (but still fucking fun). Bring the original trilogy to Steam (originals or buggy remasters), give em some Steam achievements, and I’d be more than happy to do it all over again. I’d settle for a Switch port, but what I’m really after is an achievement run.

Spyro Re-Ignited Trilogy PC or Switch Port

Likelihood: All but officially confirmed for the Switch, at least.

I’m more excited about the Spyro Re-Ignited Trilogy than the Crash Bandicoot N-Sane Trilogy, despite preferring the latter during my actual childhood. This is because Spyro appeals to the older me, the one who’s played Ratchet and Clank and sees many of its ideas originating in Spyro’s world. Plus, having played some of both series’ PS1 originals recently, I think I just prefer Spyro’s gameplay nowadays.

Anyway, when multiple people asked Nintendo Support if Spyro would be on Switch, multiple people got the response, ‘yes’. Plus, if I recall correctly, the trilogy was actually listed on Nintendo’s website for a brief time before they took it down, so rumour has it they’re waiting to announce it at E3, possibly with a later release date. What I’m concerned about is a PC release, so I can hunt those achievements. I’m not as crazy about achievements as I used to be, but for platformers and classics like the games I’ve previously discussed here, I’m a sucker for it.

Diablo 3 on Switch

Likelihood: The Diablo Twitter account basically confirmed it before Nintendo hushed them up. Woopsie!

What matters most is whether the announcement would come from Nintendo, or Blizzard. I’m imagining Nintendo, as they’re rumoured to be the ones who were quick to step in and tell Blizzard to say that they had no news regarding Diablo on Switch after Diablo tweeted a gif of them pressing a plug switch to power a Diablo nightlight.

Look, basically this Eurogamer article keeps me living in hope.

Dragon Age 4

Likelihood: Decently likely!

Keep in mind that I haven’t done any research and that this is just a fun little wishlist, but apparently Bioware have been plugging away on something after Mass Effect: Andromeda. I quite enjoyed what I played of Inquisition (maybe half of the main story, a decent chunk of sidequests) and I’d totally be up for a new one.

I should probably go back and finish Inquisition first, though…

The Elder Scrolls 6

Likelihood: Not very likely. And I respect that.

Apparently, after the rip-roaring success of Skyrim and Fallout 4, Todd’s slice of Bethesda wanted to work on something new. They’ve also stated that Elder Scrolls 6 is a long way off because the technology isn’t there yet for what they want to do. (…ES6: Tamriel?) At first, this angered me. Damnit, there was demand to be met! But over time, I’ve softened to the idea. That being said, an Elder Scrolls 6 announcement would have me hyped to the goddamn moon. I’m not expecting one, and I’ve got plenty of ESO content to tide me over, but I’d be lying if I said it wasn’t on my wishlist.

Starfield!

Likelihood: I imagine it’ll be front and center for Bethesda’s conference

Remember how I said Todd’s slice of Bethesda wanted to work on something new? They’re working on something called Starfield (project name or game name, idk), and I don’t know much about it (like I said, no research), but apparently it’s a sci-fi RPG. And I’m talking outer-space sci-fi, not post-apocalyptic Boston sci-fi. I’m super excited to learn more about this, and if it was just Skyrim but in space I’d be… I’m running out of metaphors for excitement, bear with me… happier than a moon pig in spacemuck. I guess.

Ratchet and Clank 2

 Likelihood: Pretty sure Insomniac are mostly busy with Spiderman

Still, they re-imagined Ratchet and Clank for PS4 and the result was phenomenal. I don’t actually own a PS4, but I have watched a playthrough of the game, and the amount of original ideas from the first game that they reworked for the PS4 iteration was astonishing. Seeing as Ratchet and Clank 2 is my favourite game of the series, I would love to see it get the same treatment.

DOOM 2

Likelihood: I mean, the first game was received brilliantly. Sequel time!

Speaking of re-imaginings deserving of sequels, DOOM! I’ve played about half of the new one before uninstalling to make room for, well, anything else. (I’ve only recently acquired a long-overdue hard drive for my PC.) I can’t wait to reinstall the game and play it over. I’d love to see a sequel to the newest DOOM. I could see it spawning many sequels with possibilities of a rich universe of science and demons, and lots and lots of gore.

Also, Wolfenstein got its sequel. It’s only fair!

Spelunky 2

Likelihood: As likely that I’ll fall and die to spikes in my next run.

Spelunky 2 was announced last October, so we’re due for some gameplay and some more information on the sequel. I run a series named The Daily Rogue where I play roguelikes – typically Spelunky – and embarrass myself by dying over, and over, and over again. I’d like to do that in a sequel, too.

Halo: Master Chief Collection, PC Edition

Likelihood: A few months ago I’d have said unlikely. Now….

The point of a console exclusive is to lure someone into buying said console. They’ve never worked on me. But Halo has come pretty damn close. For many, many years I have wanted to play Halo, and when they announced the Master Chief collection I held my breath and dared to wish for a PC announcement by the end of the presentation. There wasn’t one. My dreams were crushed. Again.

Recently, a fanmade mod of a PC game named Halo Online – exclusive to Russia – became popular enough that Microsoft took notice, and shut it down. After the inevitable outcry, 343 Industries mentioned that they’ve taken notice of the requests for the franchise to come to PC. I’d be surprised if E3 2018 contained anything more than a “we’re working on it” style announcement ala vanilla WoW at Blizzcon, but I’d be ecstatic nonetheless.

Need for Speed Underground 2 HD

Likelihood: A man can dream…

Burnout Paradise recently received the remake treatment, and that’s not even that old of a game. Instead of announcing yet another Need for Speed that fails to meet the mark, why not revive a classic? And speaking of remastering classics rather than modern titles…

The Elder Scrolls: Oblivion Remastered

Likelihood: Probably not

Skyrim didn’t need a Special Edition. It’s a nice update to the game, but giving Oblivion a rework would have tided us over much more comfortably until the Elder Scrolls 6. As someone who started out their Elder Scrolls life in Skyrim, it’s hard to go back and appreciate Oblivion without all of the creature comforts that Skyrim offers.

Hell, just officially recognise Skyblivion and assist the development. It’s been in the works since the Merethic Era.

Pokemon Switch

Likelihood: If they can stop frothing about Smash for more than two minutes…

It’s confirmed that the next Pokemon game is coming to Switch, but in what form? The dream would be a full action-RPG style adventure across multiple continents, from Kanto to Alola, but that’s very unlikely. At this point, though, I am wondering if I’d welcome a remake of Red and Blue in whatever format Pokemon appears on the Switch than I would a new generation entirely. With every passing gen I find it harder to immerse myself in the world of Pokemon, but I always love the remakes.

Virtual Console Substitute on Switch

Likelihood: A few months ago I’d have said likely. Now…

They’ve announced that the Nintendo Online service is going to include a library of NES Games that grows over time. What they haven’t announced is whether this extends past NES, and whether these games will be sold separately at all. As someone who bought Switch partially because they envied the Wii U’s general console….

NINTENDO, PLEASE. YOU CAN HAVE MY MONEY. JUST DO IT.

Animal Crossing on Switch

Likelihood: It’s due, if you don’t count the mobile one.

Following on from my last entry, I’d be more than happy with just Animal Crossing Gamecube appearing on Switch. I’d be delighted to see a new entry in the series, however. I’ve always thought that the handheld entries were lacking something, and that the console ones suffered from lack of accessibility – especially on the Wii, where you had to break out the motion controls if you wanted to interact with your inventory at all. (Don’t judge me.) A Switch game would be a brilliant way to bridge that gap.

Mario Maker on Switch

Likelihood: Well, they’re porting everything else from the Wii U…

Mario Maker is my sole regret for not having a Wii U. Customisable Mario levels sounds like exactly my flavour of jam. I have a certain enjoyment for games where you throw yourself at nigh-impossible levels over and over again to gain the satisfaction of being in the 1% of people who actually beat it, and Mario Maker literally has a UI that tells you if you’ve accomplished this. GIMMIE.

Untitled Yoshi Game

Likelihood: It’s been in development for a while!

Do you really need me to justify this entry?

BADUNG

 

Everything on the Switch.

Likelihood: I will march down to Nintendo and make some very polite demands

Ratchet and Clank on Switch. WoW on Switch. ESO: Switch Edition. Runescape. Destiny 2. LEGO Star Wars. Jak and Daxter Fortnite GTA V Saints Row 3 Spore No Man’s Sky Borderlands Brain Training Atari Arcade Duck Hunt Club Penguin Getting Over It With Benjamin Foddy Everything Everything Everything Everything Everything Everything Everything Everything Everything Everything Everything Everything Everything Everything Everything Everything Everything Everything not call of duty though

Starting Dragon Age: Origins

So a year or two ago I bought Dragon Age: Origins and played through the first 3-4 hours of it, and while I did enjoy it, I ultimately got distracted by other games or things to do. However, since 100% completing Skyrim a few months ago (oh yeah, that happened), I’ve been on the prowl for another RPG that doesn’t have the letters MMO stuck in front of it, and I decided to give DA:O another go.

Whilst I originally rolled a mage character, as I typically do in most RPGs, I decided to go for something a little different this time. I’m a city elf warrior who specialises with dual-wielding, and I’m currently torn between whether I should put my upgrade points into strength, agility, or constitution – strength for the armour, agility for the abilities, and constitution for general all-round not dying-ness. But this little indecision only occurs for a small amount of time when levelling up, and isn’t even really a legitimate gripe with the game. I’m aware that as somebody who started PC gaming when they were 12 in 2007 (and even then favouring consoles until I was 18), I’ve had it easy as far as stat attribution goes, as most RPGs have watered it down significantly since the days of yore.

Anyway, as somebody who already played through the mage starting experience (it was a Harrowing time, geddit?), it was interesting to see the beginning of another character’s adventure and how it differed from before. They all funnel into the same place eventually, of course, but I actually found myself enjoying the city elf scenario more than the mage one, probably because I can identify somewhat more with a character who isn’t shooting fireballs every which way from the get-go. And from what little I’ve seen of Bioware’s storytelling so far, I continue to find myself easily immersed and thoroughly entertained by the characters and the response choices you can choose between. One day I will have to make a character who goes down the purely evil route, because some of those options are very intriguing.

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My main character, Gardon, bears a striking resemblance to one of my closest friends and it’s getting to be somewhat distracting!

The combat is interesting. It feels to me between a combination of a tactical turn-based system and an MMO’s ability / cooldown system. And I have to say it works very well. I love that I have the ability to simply pause the game at any point and flick between my party members to determine what they should be doing and if they need to sip a quick potion. I do find the tactical view somewhat redundant due to the fact that in third person mode, I can see further ahead and around me, but that might be a perk of modern PCs that weren’t accounted for at the time of the game’s release in 2009.

Whilst Dragon Age: Origins is getting on a bit in age now, it’s aging well, both graphics and gameplay wise, and feels to me like a solid combination of WoW, Skyrim, and a Telltale style narrative. DA:O obviously preceded the latter two listed games, but I’m just applying my own experiences retroactively as similarities. If I manage to complete DA:O you can expect another blog post about it, and perhaps I’ll look into Dragon Age: Inquisition at some point too.

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This guy was a bit of a bastard to kill. And he’s only the first boss in the game!

I’m putting this at the bottom of my blog post as it’s somewhat of a sidenote. Since I got this new PC a few months back, I’ve been going back and playing some games that I’ve already played on my laptop, and finding them inexplicably more enjoyable. I’ve come to the conclusion that my laptop’s constant struggle to keep a consistent framerate probably had something to do with it, and the smooth 60 frames I’m seeing all around nowadays is enabling me to focus on the gameplay rather than because subconsciously sidetracked by technical issues. And the ultra graphics options are always a nice bonus, too.

Racing Games

As somebody who grew up playing predominantly PS2 games, I witnessed what many people have since deemed the ‘Golden Age of gaming’. And whilst that applies to a whole host of different genres, some of the games I look back on most fondly when remembering the PS2 are racing games.

I grew up playing Need for Speed Underground and Midnight Club, typically on my own, but sometimes with my friends or family. I have good memories of me and my sister booting up the London level in Midnight Club 1 and spending the entire time pushing cars into a particular tunnel and trying to cause a massive traffic jam, and seeing how the game responded with spawning new cars and the like. I’ve spent countless hours just in free roaming, doing nothing more than driving around and jumping off big ramps in Smuggler’s Run. RC Revenge and its successor, the somewhat remastered RC Revenge Pro was basically my Mario Kart growing up. Whilst I never considered it at the time, I was kinda into racing games back then.

I wasn’t a huge fan of the more realistic racing games, though. I played some Gran Turismo, but I’d never truly get into it until I decided to try Gran Turisomo PSP about a decade down the line. When I was little, I was content with watching my sister play Gran Turismo 3. As I recall, she built up a huge garage, and her favourite car was a Chevrolet Corvette of some description, though she often made her in-game money but Yaris racing around a circular circuit over and over again. She also had this system where she’d sort her garage by the amount of miles a car had been driven and rotate out which car she used to try and keep them all in a similar area. Me, I just used cheat codes to get all the cars and took the fastest one out for a few minutes until I got bored.

I don’t typically make time for racing games anymore, until I’m finally in the mood for it, and always forget how much fun I have in them. Whilst I have transitioned into some more realistic racers such as Racedriver GRID, I do still try the odd arcade racer. One somewhat different racing game that I’ve been hooked on for years now is Trackmania 2: Stadium. If you’re interested in it, look up Trackmania Nations Forever, Stadium’s free predecessor which admittedly isn’t all that different. It’s a great game to chill out to when you get the hang of how it works and the general flow of the tracks.

I’m one of the few people who enjoyed the 2012 version of Need for Speed: Most Wanted. The cars didn’t exactly handle the way you’d expect them to, but as somebody who enjoyed Burnout: Paradise and the way the online integration work, Most Wanted (which was made by the same people) was a welcome change for me. I originally owned the game on Playsation Plus, but after I stopped doing that I pretty much gave up on the idea of playing it again until it showed up dirt cheap on Origin one day. In fact, I think I’ll go download it now…

The reason I bring this up in the first place is because I’m currently playing the aforementioned Racedriver: GRID, having wanted to play GRID: Autosport but with the car and team ownership and management that comes with Gran Turismo. (Well, not the team part but you get the idea.) Problem is, I can’t find jack to write about on a specific racing game like GRID. It’s good. The cars go fast. The handling is handleable. The tracks are tracklike and the graphics are a little brown for my liking. There, review done! So I decided to just go on about the genre in general instead. There’s plenty I could say about some particular racing games – such as Road Trip Adventure and RC Revenge Pro – but perhaps I shall do so in future blog posts next time I revisit them.

Quest for the Great Expanse

Spore’s space stage was the closest I’ve been to a fulfilling representation of space in a video game. Sometimes I still like to load the game up and pretend that there’s more to it than endless similar worlds and about 10 hours of gameplay (if you’re like me and chose military because it was the least boring).

For years now, gamers have been wanting an expansive universe to explore, colonize, terraform, and most likely subjugate. Something that has the customisability of Spore, has the expanse of that free universe-to-scale program that I cannot remember the name of (sorry, there was extensive googling), and is as heavily developed as Elite: Dangerous. And is, quite essentially, not boring.

No Man’s Sky is set to fit the agenda in that regard. If you’re not already familiar with the upcoming game, I’ll just stand aside and let you click that link and melt into a puddle of hype by your own free will. Otherwise, let’s continue. One of the main apprehensions surrounding this game is its ‘too good to be true’ factor, with everyone looking for the catch and wondering what about it is going to crash it down into the reality of being just another game. And in all honesty, I’m apprehensive too, though I’ve not been following the game’s development too much as I’m about 500% sure that if my laptop tries to run it, it’ll fart, fall over and die.

There are plenty of good space games out there, however. Space Engineers is a pretty cool and unique spaceship builder, focusing more on actual gameplay surrounding spaceship maintenance rather than chasing the myth of a never-ending astral playground. They recently added planets, too, which seems to be going good for them. Elite: Dangerous is, by my understanding, Euro Truck Simulator in space with the rare bit of non space-delivery-boy gameplay speckled through the cosmos. If you’re up for a bit of Minecraft in space, then Starmade might be for you… as a lefty, though, I personally couldn’t get to grips with a good control scheme. And, of course, there’s plenty of 4x strategy games if you’re up for some interplanetary conquering. The closest I get to strategy is turn-based RPG’s, myself, or maybe a bit of Civ 5 until I realise I’ve not bothered learning how to play and turning it off again.

I’ll probably get No Man’s Sky on PS4 someday… which will have to be preceded with getting a PS4 someday, and making time for it after I’ve decimated Ratchet and Clank. If there are any good space games you think I might be missing, let me know! Other than that, I’m going to go back to obsessively playing Stardew Valley, for that game is consuming any ability I may have to function as a human being away from my PC.

I Choose You! (Pokemon Yellow)

I’ll be honest. I was going to get Blue. But at the last minute I read up on the benefits of Yellow and thought, “I guess I can stick Pikachu in a box somewhere. Yellow is far superior.”

Before you get mad at me, I’ll agree with you that yes, Pikachu is adorable. He is rather cute. But he is also not very strong, and Yellow takes away his ability to evolve into Raichu for… anime… reasons… But worry not. When I named him (for I’ve decided to nickname all 151 as I obtain them), he turned around and said, “Pikachu!” And goddamn it, that little yellow bastard is never leaving my party.

I’m currently six and a half hours into my playthrough, and I’m only just about to depart from Cerulean City. I know, that’s astonishingly slow progress, but I’ve decided to take things slowly, grind levels for my Pokemon when necessary, try to collect as many as I can on the way through the world, and perhaps destroy all the trainers while I’m at it.

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Hello there! (All images will be this level of quality. There is no alternative!)

Allow me to give you a rundown of my team, in order of when they were obtained:

Leading the party we have ZAGONAL, my level 15 PIKACHU. He currently knows THUNDERSHOCK, THUNDER WAVE, QUICK ATTACK and DOUBLE TEAM.

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I forgot to take a picture of this fated encounter, so uh… here’s the first obstacle I came across in the game.

 

Next up we have AERGUL, the obligatory PIDGEY, level 16. AERGUL knows GUST (which is, infuriatingly, a normal type move in gen 1), QUICK ATTACK, and SAND-ATTACK, which may be the only stat-affecting move I commonly use. That shit is overpowered.

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Level 5 and looking live. Many Pidgeys were fainted in the making of this image.

Following the mighty, erm, pigeon is REGIPIN, my level 16 NIDORINO. He knows HORN ATTACK, DOUBLE KICK, TACKLE and LEER. I look forward to the day he evolves into the frankly terrifying NIDOKING.

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I didn’t skip AGGRO. He just didn’t stay on the team.

Somewhere along my travels I picked up RAZCRAG, my level 16 SANDSHREW. For years now I’ve claimed to love Sandshrew / Sandslash, but I’ve never actually used one. He’s an absolute bastard to level due to his sparse moveset, but he’s starting to finally be worth his while. He currently still only knows SCRATCH and SAND-ATTACK, but I’ve just recently obtained TM28-DIG, which I’ll quite happily hand over to him.

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I was experimenting with playing the game in its native resolution when I caught Sandshrew. You can do this by holding SELECT as the game starts.

 

During my travels through Mt. Moon I encountered MELUNA, my level 16 CLEFAIRY. Quite amusingly, I found a MOON STONE right next to him and immediately went for the evolution, before stopping to check and see if I should wait for him to learn some moves first. It was with some horror that I learned Clefable won’t learn any moves by itself, and that one should most definitely wait a while. Luckily, I’d saved just beforehand. MELUNA still only knows POUND, GROWL, and the ever-useful SING, and so I shall hold off the evolution for a while longer. I’ve never actually used a Clefairy before – younger me thought it was too pink, and older me found it too annoying – but I finally stopped to consider that if Clefairy is an annoying Pokemon to fight, it must certainly be a prosperous one to train. Thus far, I have no regrets.

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I wonder what determines the colour the Pokeball turns when the Pokemon is caught on this screen? All balls thrown here have been regular.

 

Finally, BURGEON is a level 19 IVYSAUR, who gained many of his levels through the decimation of Misty’s gym. (Sorry ginge.) I typically go for Bulbasaur as a starter, so he’ll be accompanying me throughout the rest of the game. He currently knows TACKLE, VINE WHIP, LEECH SEED and GROWL, but hey, what do you want from him? He’s got a lot to learn.

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This special snowflake was encountered OUTSIDE of his Pokeball. We got a regular Pikachu over here.

I’m fairly certain that my team will remain as-is, for the most part, unless I find a good flying type to replace AERGUL, the obligatory Pidgey. I did originally have a Mankey named AGGRO, but sometime after Brock’s downfall he began to fall off in terms of usefulness, and I needed room for BURGEON, so… I boxed him. Sorry, bro.

As you can see, I’ve been having an intensely enjoyable time with the game so far, even if the going is slow. I’d actually been worrying that after all this hype, I may have been disappointed to find that the classics didn’t live up to expectation, as I’ve not really played them outside of their gen 3 remakes. These worries proved completely unfounded, however, with me enjoying most of the aspects which worried me. For instance, the lack of an XP bar was a quality-of-life addition in later games that I worried I couldn’t live without, when in actual fact I almost prefer it not being there to constantly remind me I have more grinding to do. The lack of a run feature has me slowing down to appreciate the, uh, scenery, and speaking of which the graphics have more charm to them than I’d originally anticipated; there’s something satisfying about that battle screen which reminds me of when you finish giving colour to a drawing on a previously blank piece of paper.

I plan on sinking many more hours into this game through completion of story and Pokedex, so expect a more journey-esque blog post within a few weeks, months, or years (for sometimes I take Pokemon games real slow). For now, though…

Ah, damnit. It’s official. I’ve become a genwunner.