No Man’s Sky – The Escalating Outlaw Incident

So I’m wandering around upon the pink, dusty service of the quaintly-named planet Okopfiessaont-Nish when I come across some containers that need destroying. It occurs to me that I’ve been playing the game for a good 5 hours and I haven’t even created my first weapon yet. So, without further ado, I create my bolt-caster and get to work.

My destruction immediately alerts a Sentinel drone, but I’m not too alarmed. I’ve heard some alien traders talking shit about these things, and there’s a whole statistic dedicated to how many you can down, so I figure that these things are public enemy #1. So I shoot the first drone down – a satisfying experience, having seen them hovering around the place, getting up in my face like I’m something to be examined. Satisfied, I return to my work.

Not long after destroying the second container, I get an alert. Drones again – two, this time. Alright. I take them out fairly easily and when no more come in for the attack, come to the conclusion that these things are pretty flimsy and not to be taken too seriously. Nevertheless, when I get attacked by three at once I decide that the party’s over and that I’d rather just take what I’ve collected and haul it back to the local station for sale. Lazily, I give the Sentinel drones the slip and jump into my trusty Rasamama S36, exiting the planet and cheating the things out of their vengeance.

Or so I thought. Upon exiting the atmosphere I get a message – LOCAL AUTHORITY SHIP INCOMING. I’ve been attacked by Space Pirates™ before, and was able to open my communicator to bargain for my life. Figuring I can do the same here, I open the quick menu only to find that the option isn’t there any more.

More drones, then. No big deal.

I’ve engaged in space combat once before, and I whooped ass. But on that occasion I was up against a lowly space pirate who’s eyes were bigger than his stomach. This unmanned Sentinel ship (I assume), however, comes packing lasers hot enough to take my shields down in just a few moments. This guy hurts.

I consider my options. Fight or flight? I think I could win, but not without cutting it close, and besides, I’m not sure what the penalty for defeat is. A crash landing? Loss of cargo? Reverting to my latest save? Uncertainty plagues me. But the space-station is six and a half minutes away if I boost the entire time, and my pulse-boost engines (the speed one grade above boosting and one grade below FTL) are disabled in combat.

I decide to fight.

The following combat is pitiful. Every time I manoeuvre my Rasamama in the correct position to blast my adversary, it’s closed the gap and has begun to open fire with its devastating lasers. I flee towards the closest cluster of meteorites, figuring that I could use my advanced (see: novice) space piloting skills to my advantage in a more hazardous environment. As it would happen, Star Wars lied to me, and this doesn’t actually change the playing field all that much.

The Sentinel ship takes my shields down and causes critical damage to me twice, lowering the amount of little ship icons on my HUD from 5 to 3. I, in turn, learn how to recharge my shields at any time via the quick menu, and employing some sharp turns and sacrificial charges to get some shots in, eventually land the killing blow. I’m rewarded with a Dimensional Matrix. I’ve yet to find out what it does.

I breathe a sigh of relief, but the satisfaction is short-lived. Before I know what’s happening, another red alert is flashing on my screen – LOCAL AUTHORITY SHIP INCOMING – and I’m on the run again. This time there’s two of them. I could barely defeat one ship – no way can I defeat two. I start charging my way towards the space station, only to discover that these new ships have blasters instead of lasers, and can easily keep my pace.

Okopfiessaont-Nish looms to my right. How close? I can’t get the tooltip to pop up, so I just boost towards it and hope for the best. Another few moments and I’m re-entering the atmosphere, hoping that the original drones from earlier have forgotten me. According to the game’s HUD, I’m still being chased by the two ships from earlier, but they don’t seem to have followed me into the planet’s atmosphere, so I land and hastily craft the components for FTL fuel which will allow me to jump systems. Will I be able to do that in combat? It’s my only hope.

I don’t wait to see if my enemies try to ambush me on the surface. Wasting no time, I deploy from the planet’s surface once more and exit the atmosphere. Bad news – the galactic map isn’t available on the quick menu, much like the communications icon was missing earlier. No FTL escape, then. The good news, however, is that I shook one of the enemy ships off my tail, so now I only have one Robocop to deal with. And the Space Station is only 3 minutes away by this point, so there’s really only one option left.

What followed were the tensest three minutes of my space-faring career. The Sentinel often got close enough in range to open fire, and I had to bob-and-weave all the way to the station, where I didn’t know if the Sentinel would follow me in, or if there would be more authorities waiting. Thankfully, I was able to dock peacefully and watch the little notoriety icon disappear shortly after landing. I don’t know if I’m now permanently a wanted man in this sector – all I know is that I’m jumping systems the moment I exit this station!

Oh, and I’ve renamed Okopfiessaont-Nish to Direscapus. It sounds far less cool now that I’ve confirmed the name, but there’s no changing it. Now whenever I gaze upon that ugly name, I’ll always be reminded of my, erm, dire escape.

I need to work on my naming game.