When Assassin’s Creed 1 was announced as a launch title for the PS3, I remember being somewhat interested, but ultimately, I never ended up playing the game. In fact, I kinda forgot about Assassin’s Creed altogether. It wasn’t until I decided to watch a Youtuber do a playthrough of Brotherhood that I really became interested in the series, and I bought and played 2 on PS3 some years ago.
Since then, I’ve been keeping a loose eye on the series, and in the recent Steam Autumn Sale I decided to pick up 2, Brotherhood, and Revelations. This was motivated partly by the fact that The Ezio Collection has recently been released on PS4 and Xbox One, meaning that everyone was talking about my favourite Italian in gaming once again. (Sorry, Mario.)
From a narrative standpoint, it has been very interesting to see Ezio grow from a boy to an old man. I’m a sucker for lifelong narratives, and I’m currently halfway through Revelations and still finding great interest in the machinations of old man Ezio. (I could happily go on about my interests in lifelong narratives and life from the perspective of the elderly from here, but that’d be straying too far from gaming territory. Suffice to say it is a topic that interests me greatly.) But aside from Ezio’s story, I’m also greatly enjoying the story of Desmond Miles, the protagonist outside the animus who is using it to relive the memories of his ancestor, Ezio. Whilst some only care about the stories of past Assassins, I find myself drawn in to the sci-fi portions of Assassin’s Creed as well as the historical, though I hear this is significantly toned down in later games.
I have to say, I believe Assassin’s Creed 2 had the perfect amount of side missions and collectables. Whilst I’d not run around collecting 100 feathers myself, I found that outside of missions, the Subject 16 puzzles, the viewpoints, codex pages, Assassin Tombs and Villa management were enough to keep me satisfied. After 2, I feel that it gets a little out of control. I enjoyed the Borgia towers in Brotherhood, but they added Borgia Flags in addition to feathers, city management in ways of buying stores, investments, extra missions as rewards from 100% synchronisation, animus trials and more. And in Revelations, there’s still more to do. Though, I will admit that I am perhaps biased as somebody who is playing the games back-to-back, rather than as somebody who is waiting a year between games as they were developed.
I’ve never really been one for stealth games, but Assassin’s Creed is somewhat different with how you move around the city, between crowds and across rooftops. Anyone familiar with the series will know of its uniqueness (if you can call a game with 9 main titles and a remaster ‘unique’ anymore). It’s not all about stealth, though; Assassin’s Creed has some satisfying swordplay, though I’ll admit that it becomes maybe a little too easy when they introduce kill streaks in Brotherhood. You kill one guard, you kill the entire crowd, so long as you time it right.
Parkour is also a huge element in the games, and the completely parkour oriented levels (i.e the Assassin Tombs in 2 and the keys in Revelations) are probably some of my favourite parts of the series. I love being presented with something seemingly insurmountable and being able to work my way there through conveniently placed nooks and crannies, leaping from one deadly hazard to the next. And Revelations definitely kicks it up a notch in terms of how dangerous it looks; there have been many sequences where a ledge will crumble as you grab onto it, and suddenly you’re kicking off of a falling rock and onto the parallel ledge, barely escaping your terminal fall. It can also be a source of frustration in the general run of things, though, as many times I’ll find myself running up a wall instead of past it, or leaping off backwards when I meant to simply jump.
I only bought up to Revelations, but in a massive stroke of personal luck, Ubisofts free Ubi30 game this month is Assassin’s Creed 3, the very next game in the series. I very much look forward to playing it.