Right, yes, hello, sorry! I’ve been in space. But that’s a September thing and is strictly off-limits for the duration of this particular discussion. But yeah, space is… definitely…
Ah fuck it Starfield is incredible! Okay back to August.
What did I play before going to space…?
Baldur’s Gate 3
Oh, Christ, that’s right, I still haven’t sorted out that Mindflayer tadpole in my head. I should really get around to that.
Okay, so, Baldur’s Gate 3 is probably most people’s Game of the Year. I’ve personally sunk about ten hours into it and filed it under “come back later”. It’s objectively a supremely innovative and well fleshed-out videogame which sets a new standard for RPGs everywhere, but I don’t have a lot of experience in CRPGs and while I’ve greatly enjoyed my time with the game so far, I’ve yet to feel really “sucked in” like most people seem to be. This inevitably leads to a sense of feeling like the only person in the room who isn’t drinking the kool aid when fervent discussions about the game’s excellence take place.
It’s not that I don’t get the game, either, and I’m not having an identity crisis about it like I did when I burned out on Diablo IV. It just doesn’t tickle my pickle quite the way it tickles everyone else’s. Perhaps it’s my brain simply working differently to other people’s; whereas some people find the scale Baldur’s Gate 3’s systems and world tantalising and will delve eagerly into it for upwards of a hundred hours, I personally tend to favour RPGs which offer me an infinite wealth of branching paths to pursue at my own leisure within familiar systems, like that space RPG which we’re definitely not talking about today.
But it’s fun! I like it! I don’t regret spending the £50 to play it, despite the fact that I’ll surely get back into it by the time it’s gone on sale. The freedom of options the game gives you as you play is the closest thing to D&D anything has offered previously by a country mile, and that’s slightly magical.
Yakuza: Like A Dragon
Having played a little of Yakuza 0 and predictably bounced off it after Act 1 like an ADHD bouncy ball, I was curious to see more of that world. Picking up where I left off and trying to remember just where I was, what I was doing, and in this case how to do it, was not something which particularly appealed to me, so I opted to begin its turn-based cousin instead.
I knew Like A Dragon would pay homage to the Dragon Quest series and have a comedic nature, but what surprised me about Like A Dragon was how deft it was in dual-wielding both comedy and legitimate drama. I’d held off the game until now for fear of playing a shallow parody of the RPG genre, something I expected would be fun but offer very little substance. Instead, I was offered the kind of plot I’d expect to find in a mainline Yakuza game, where the comedic elements certainly exist but as a way of counterbalancing the dramatic plot.
This duality of tone is reflected in the gameplay, too. Like A Dragon is undeniably a parody of RPGs like Dragon Quest and Final Fantasy, but it’s simultaneously a legitimate RPG in and of itself. I was concerned that bringing RPG elements into a modern world with a coat of parody would result in something tacky like South Park’s Stick of Truth game, but instead I was treated to turn-based combat which, while inherently goofy in tone and legitimately funny in execution, also packs enough punch to entertain me as thoroughly as any Dragon Quest battle.
So far, I prefer Like A Dragon’s gameplay to what I’ve played of the mainline series, and that’s something I didn’t expect at all.
Dragon Age: Origins
I was unable to afford Baldur’s Gate 3 for a few weeks after release, so I satiated my hunger by jumping back into Dragon Age: Origins, a game I’ve started multiple times but have never truly gotten my teeth into. Luckily for me, the game is built on an origin system, the likes you’d normally only see in an MMO. So while I spent my time in this game becoming a Grey Warden and then dropping it for the fourth time, I had my fourth original experience with the introduction.
This time around I played Ronda, a Dwarf of low birth who is scorned as Casteless, the dregs of Orzamarr’s brutally classist society. Over the course of her origin story, Ronda had to lie, cheat and steal her way through to the end to grab the attention of a Grey Warden, who saved her from certain doom by accepting her into the order.
The game has certainly aged, mostly in terms of writing, but a lot of the baseline DNA for which Baldur’s Gate 3 gets praised is here in spades. Plus, while the graphics have aged, I found myself admiring the impressive stonework of Orzamarr’s homes and streets, and found myself fully immersed within the story which was being told. The only thing that dulled my time playing was when I escaped the Dwarven underground, and undertook the ritual to become a Grey Warden for what felt like the fifteenth time. Next time I pick up the game, I’m promising myself I won’t start a new save.
Guild Wars 2
RuneScape, World of Warcraft, The Elder Scrolls Online and Final Fantasy XIV are what I would call banner MMOs, and they’re games which I started playing in that very order. I have sunk hundreds, if not thousands of hours into each one, and all the while I would occasionally hear snippets about Guild Wars 2, and how they did things differently. I knew that one day, as an MMO aficionado, I would inevitably be drawn to this final “MMO of Note” within my mind’s eye, and see just what the realm of Tyria had to offer me that Gielinor, Azeroth, Tamriel and Eorzea could not.
Well, I’m only about 20 hours in, which is absolutely no time at all with which to gauge an MMO. But I’m loving it so far! It feels so polished, and every changeup to the genre feels like a direct response to common hangups players have with other games. In fact, I found a lot of systems from early Guild Wars 2 to have been pilfered by WoW, mostly in Dragonflight. World Quests from Legion are obviously an attempt to emulate the Hearts system from GW2, and the ability to level alts purely through them from Shadowlands feels like an attempt to recapture that. Obviously Dragonflight took its banner feature from Guild Wars 2’s dragon riding, which I’ve yet to try for myself, but so much else from Guild Wars feels lifted for Dragonflight, some of it in ways I can’t quite put my finger on, such as world design. But the kicker is that it all feels so much more natural and enjoyable in Guild Wars 2. I’ll always love WoW for what it is, sure, but playing Guild Wars 2 made me feel a little embarrassed for WoW. If FFXIV is the game WoW should be competing with in terms of story, then Guild Wars 2 is the game WoW is competing with in terms of gameplay.
Speaking of gameplay, though, I don’t love the combat so far. The builds are interesting and dynamic, and I’m excited to make alts, but the button-pressing doesn’t feel good like it would in a game like WoW or FFXIV. I’d rate GW2 above ESO or RuneScape for combat, but it’s yet to truly wow me.
Anyway, I fully intend to carry my adventures in Guild Wars 2 through to max level and through every storyline the game has to offer. Comparisons aside, it’s really charmed me with its own vibrant world and lore, and I’ve heard good things about where it’s all headed. I’m excited to continue my adventure.
And The Rest
More RuneScape. Some Halo: MCC. Some Trackmania. And other bits and bobs which I won’t list in an archivist’s obsession.
I’m heading back to orbit. See you next month!