Guildies Over Game Design (A World of Warcraft Classic Review)

Audio Version

After several minutes of wandering up and down the small stretch of coast where Murlocs appear, I see him – the final Murloc Warrior that I need for my quest. Four types of Murloc have been plaguing Westfall’s beaches and I’ve been tasked with killing seven of each, a task which has taken me about half an hour so far. Targeting the creature, I begin to cook my Fireball – a 3 second long cast – and just as I finally let loose, a Dwarf Hunter from the middle of bumfuck nowhere opens fire and steals the rights to the kill. I seethe.

WoW Classic is a specific experience. If you’re after an MMO which respects your time, which recognises the way players behave and adjusts systems to benefit your average player accordingly, WoW Classic is not the game for you. However, if you’re after an experience which feels like a grand adventure, which creates communities out of the necessity of teaming up and encourages people to explore every avenue of the world including cooking, then WoW Classic is absolutely the game for you.

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This was one layer… of one starting zone… of one realm… of one region.

 

Everyone’s origin story of how they discovered WoW is different, and I’m very lucky in that I get the best of both worlds when it comes to enjoying the game as it used to be. I levelled a Druid up to 20 in the Burning Crusade expansion, which hardly touched the original levelling experience, so I have the nostalgia of returning to a pre-Cataclysm Azeroth and re-discovering the game’s systems as they used to be. At the same time, though, I only properly got into World of Warcraft for good during the Mists of Pandaria expansion, a time long after Looking For Dungeon and other oft-maligned quality of life improvements had been added to the game, so I also get to play the version that hooked so many people and thoroughly explore the pre-Cataclysm world for the first time.

Classic can be frustrating. It was, of course, rather naive of me to try to tag that Murloc Warrior with a 3 second cast during the intensely busy launch period of the game, but having gotten used to the ability to share kill credit with non-party members of the same faction in the modern game, I’ve grown complacent. But the game is often more rewarding than it is frustrating, like that moment the second after that bastard Hunter tagged the Murloc, when I saw the three other Murlocs he had aggroed along the way chase him down and make swift work of him before he could finish the kill. In his hubris to snatch a quest objective from out under my nose he had acted recklessly, and he thoroughly deserved my /applaud before he released his spirit to begin the long corpse run.

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They let me into the city dressed like this?

Most community interactions aren’t ones of conflict, I’m happy to report. Typically in a situation like this, strangers will party up together to share quest objectives, even on quests where you have to loot items from corpses, which take longer in groups due to the way group looting works. On several occasions I’ve had party members stay back and help me finish my quest objective, despite having finished their own, simply because we got to talking and they wanted to be friendly. In fact, at the very start of my WoW Classic journey I found myself re-grouping with a priest from an earlier party to kill kobolds. The area was incredibly over-populated with players, making the quest take far longer than it otherwise would have. During that time I struck up a friendship with the priest and joined her guild, who I am now increasingly familiar with as I log on each day. And that is honestly the quintessential vanilla experience I’ve heard tales of for many years.

The game’s been out for a little over a week now, and I have about 3 days /played… and that’s with a job that I’ve not taken a week off from. And despite all that time playing, I’m only level 23. If I was playing modern WoW for that much time, I’d easily be level 110 or higher already, and I likely wouldn’t have spoken to a single person on the way there. And I feel like it should be said, I do like modern World of Warcraft and I likely will go back to it. I enjoy the narrative, the more thoroughly built world, and the quality of life updates. But while the evolution of the game was cheered on as these features were introduced to ease player frustrations over quest objective stealing, the time it took to form a group for a dungeon, that sort of thing, the community spirit of the game also began to fade, and it sort of happened without most people noticing until later. So while I’ll always be attached to the modern game to see Jaina, Thrall, Baine’s story unfold, I’m also very much attached to Classic, where the focus of the story is about how the highest level player in our guild right now is a Warrior, about one of our officers who got two blue drops in one day, or about how it took forty dead bears to inexplicably drops six bear asses.

Seriously. How many assless bears can exist in one place?

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New Allied Race confirmed.
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